Monday, April 19, 2010

Final Portfolio

The final portfolio for this class will be in both digital and physical form

All digital images should be flattened jpegs (high quality), measuring 1200 pixels in the longest direction.

I will show you how to use image processor to automate this.

Physical objects (essentially, your book) should be handed in last day of class. You will be able to retrieve them within 1-2 days.

All digital files are due in the drop box (in designated folder(s)) by 1pm, Friday 4/30.

The portfolio provides me with an opportunity to assess your growth and development as an artist during this time I've had you in my class. While not a separate assignment per se, it allows me to make a better final evaluation of your work in the course. The portfolio shall consist of images from the following categories. These can be drawn from images already shot for the assignment, or redoes. If you have revised your images, please indicate so in the filename (e.g.: asign1_jordan_resht1.jpg). Again, I will show you a useful techniques to speed up the file naming process.
  • Project 1; digital photographic images. Submit strongest three (edit wisely)
  • Project 2; digital book (turn in book -- don't worry, you'll get it back ASAP)
  • Project 2a; photo-to-movie sequence (.mov file)
  • Project 3; false history hoax project
  • Project 4; Video project (I have them already; no need to turn in unless revised)
  • Project 5; Movie Poster (I have them already; no need to turn in unless revised)
  • Project 6; Digital Art Project. Turn in Layered photoshop file and written component.

Monday, April 12, 2010

Open project

Due dates:

2-3 Initial design variations: 4/22
Final piece: 4/29 (last day of class). Print + file. Or other appropriate format (video, for example).

Print specs.: RGB, 8.5 x 11 or 11 x 14; 300 dpi.

Identify an artist or work from the textbook that you find intriguing. Research as much as you can about that artist, specifically what you find interesting. Can be with regard to techniques, concepts, visual strategies, style, etc. You decide. Just be as specific as you can. Write a short description of these aspects. Can be in list form. I will even accept mixed notes/drawings (we are, after all, visual thinkers)! Plan to turn this in with your piece.

Using inspiration* from what you've learned from your "artist friend" above, create a digital art piece. The subject matter, concept, approach/technique is entirely up to you, but it should be something you can be proud of; something that could be displayed in public.

It might also be helpful to think about what we've covered in the class so far and expand on it:
  • photo
  • photo manipulations
  • photo montages
  • sequences
  • photo to movie
  • vector art; hand drawn, live-trace (Illustrator)
  • vector and raster together (Illustrator)
  • video
  • design and layout
also... try scanning objects or textures. This is called a scanogram... using the scanner as a camera. Try layering scanned elements over photos, drawings, etc.

Feeling adventurous? Try a 3-D application like sketch-up or blender, or...? (Entirely up to you)

*Studying the work of an artist you admire can be one of the best ways to learn and stretch into new territory. Talk to any artist and most likely they have their heroes. The idea is not to copy this person's work (although I've seen it done), but to allow yourself to respond to it, be engaged, be provoked or challenged by it. Whether you are responding to their technique, concept, formal concerns, or simply their level of ambition, that's fine. Just be able to identify some sort of connection. And then make art of your own.